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	<title>Comments on: Singletons are Evil 2: the Rant</title>
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	<link>http://www.exubero.com/joe/2009/10/singletons-are-evil-2-the-rant/</link>
	<description>Follically Challenged in a Hirsute World</description>
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		<title>By: Paul</title>
		<link>http://www.exubero.com/joe/2009/10/singletons-are-evil-2-the-rant/comment-page-1/#comment-1191</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 04 Dec 2009 21:49:57 +0000</pubDate>
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		<description>I wish I&#039;d read this (and the links in your previous post) the day before yesterday. I had an interview yesterday where three of the four interviewers asked me about Singleton. I explained what it were but mentioned that I barely, if at all, use Singletons - in fact I couldn&#039;t remember the last time I&#039;d coded one myself.

But I struggled in explaining why I don&#039;t use the pattern. I used Singletons a lot when I started coding but over time developed an aversion, and seemed to always find ways to do what I wanted to do without a Singleton (multithreading and subclassing were a couple of problems I mentioned) - and I don&#039;t find it aesthetically pleasing, although I didn&#039;t say that.

This has clarified what I knew instinctually and I now have a nice spiel showing its problems.</description>
		<content:encoded><![CDATA[<p>I wish I&#8217;d read this (and the links in your previous post) the day before yesterday. I had an interview yesterday where three of the four interviewers asked me about Singleton. I explained what it were but mentioned that I barely, if at all, use Singletons &#8211; in fact I couldn&#8217;t remember the last time I&#8217;d coded one myself.</p>
<p>But I struggled in explaining why I don&#8217;t use the pattern. I used Singletons a lot when I started coding but over time developed an aversion, and seemed to always find ways to do what I wanted to do without a Singleton (multithreading and subclassing were a couple of problems I mentioned) &#8211; and I don&#8217;t find it aesthetically pleasing, although I didn&#8217;t say that.</p>
<p>This has clarified what I knew instinctually and I now have a nice spiel showing its problems.</p>
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